﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

namespace Nirvana
{
    public sealed class PassPointerUpEvent : PassEvent, IPointerUpHandler, IEventSystemHandler
    {
        public void OnPointerUp(PointerEventData eventData)
        {
            base.PassEventDown<IPointerUpHandler>(eventData, ExecuteEvents.pointerUpHandler);
        }
    }
}

